addCuratorEditableObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\{\{ *codecomment *\|([^}]*) *\}\}([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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To continuously make all created objects editable for all Zeus use the following code: | To continuously make all created objects editable for all Zeus use the following code: | ||
< | <sqf>if isServer then | ||
{ | { | ||
[] spawn | [] spawn | ||
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}; | }; | ||
}; | }; | ||
};</ | };</sqf> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 10:57, 13 May 2022
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - Curator module.
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 23, 2020 - 10:29 (UTC)
- R3vo
- To continuously make all created objects editable for all Zeus use the following code: