mod: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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* mod is identical to [[a % b]] | * mod is identical to [[a % b]] | ||
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: | You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: | ||
< | <sqf>_rand = random 6; | ||
_num = _rand - (_rand mod 1);</ | _num = _rand - (_rand mod 1);</sqf> | ||
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round. | In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 10:57, 13 May 2022
Description
Syntax
Examples
- Example 1:
Additional Information
- See also:
- Math CommandsOperatorsa % b
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 01:34, 16 April 2006
- Hoz
-
- Remainder is calculated in real domain.
- mod is identical to a % b
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math