distanceSqr: Difference between revisions

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_distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;</sqf>
_distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;</sqf>


<!-- KK, your turn!
If normal distance is calculated according to this formula:
If normal distance is calculated according to this formula:


squared distance is calculated according to this formula:   
squared distance is calculated according to this formula:   
 
-->
[[distanceSqr]] <nowiki>=</nowiki>  


|seealso= [[distance]] [[vectorDistanceSqr]] [[distance2D]]
|seealso= [[distance]] [[vectorDistanceSqr]] [[distance2D]]
}}
}}

Revision as of 12:40, 13 May 2022

Hover & click on the images for description

Description

Description:
Computes the squared distance between two objects or positions.
Groups:
Math - Geometry

Syntax

Syntax:
var1 distanceSqr var2
Parameters:
var1: Object or Position
var2: Object or Position
Return Value:
Number Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
player distanceSqr (leader player)
Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;

Additional Information

See also:
distance vectorDistanceSqr distance2D

Notes

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