loadIdentity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]] | |r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]] | ||
|x1= <sqf>_ok = player | |x1= <sqf>_ok = player loadIdentity "playerIdentity"</sqf> | ||
|seealso= [[saveIdentity]] [[lockIdentity]] [[setIdentity]] | |seealso= [[saveIdentity]] [[lockIdentity]] [[setIdentity]] | ||
}} | }} |
Revision as of 16:19, 13 May 2022
Description
- Description:
- Loads person's identity from Objects.sav file in campaign directory (from entry name).
- Multiplayer:
- This command does not work in Multiplayer.
- Groups:
- Unit Identity
Syntax
- Syntax:
- unit loadIdentity name
- Parameters:
- unit: Object
- name: String
- Return Value:
- Boolean - true if successfull, otherwise false
Examples
- Example 1:
Additional Information
- See also:
- saveIdentity lockIdentity setIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity