needReload: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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Line 26: | Line 26: | ||
|r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag | |r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag | ||
|x1= <sqf>_seriousness = | |x1= <sqf>_seriousness = needReload _vehicle;</sqf> | ||
|x2= <sqf>if (needReload player == 1) then { | |||
|x2= <sqf>if (needReload player == 1) then { reload player };</sqf> | |||
|seealso= [[reload]] [[reloadEnabled]] [[enableReload]] | |seealso= [[reload]] [[reloadEnabled]] [[enableReload]] | ||
}} | }} |
Revision as of 16:23, 13 May 2022
Description
- Description:
- Return how much vehicle wants to reload its weapons.
- Groups:
- Weapons
Syntax
- Syntax:
- needReload vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number Range: 0-1, 0: full mag, 1: empty mag
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- reload reloadEnabled enableReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons