shownArtilleryComputer: Difference between revisions

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{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Artillery
|gr1= Artillery


| Checks whether the player has the artillery computer currently open.
|descr= Checks whether the player has the artillery computer currently open.
 
| '''shownArtilleryComputer'''


| [[Boolean]]
|s1= '''shownArtilleryComputer'''


|x1= <code>if ( '''shownArtilleryComputer''' ) then { hint "Artillery Computer shown on screen"; };
|r1= [[Boolean]]
</code>


| [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[inRangeOfArtillery]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryETA]]
|x1= <sqf>if (shownArtilleryComputer) then { hint "Artillery Computer shown on screen"; };</sqf>


|
|seealso= [[enableEngineArtillery]] [[getArtilleryComputerSettings]] [[inRangeOfArtillery]] [[commandArtilleryFire]] [[doArtilleryFire]] [[getArtilleryETA]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:31, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks whether the player has the artillery computer currently open.
Groups:
Artillery

Syntax

Syntax:
shownArtilleryComputer
Return Value:
Boolean

Examples

Example 1:
if (shownArtilleryComputer) then { hint "Artillery Computer shown on screen"; };

Additional Information

See also:
enableEngineArtillery getArtilleryComputerSettings inRangeOfArtillery commandArtilleryFire doArtilleryFire getArtilleryETA

Notes

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