BIS fnc carrier01Init: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Aircraft Carrier


|gr1= Aircraft Carrier
|descr= This is a main function designed to assemble a dynamic aircraft carrier.
A carrier consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space.


| ''N/A''<br>{{placeholder}}
|s1= carrier call [[BIS_fnc_carrier01Init]]


| <!-- [] call [[BIS_fnc_carrier01Init]]; -->
|p1= carrier: [[Object]] - an object from which the script will wait to [[getVariable|get variable]] "BIS_carrierParts"
|p1=


|x1=
|r1= [[Script Handle]]
}}


|x1= <sqf>myCarrier call BIS_fnc_carrier01Init;</sqf>


[[Category:Functions|{{uc:Carrier01Init}}]]
|seealso= [[BIS_fnc_carrier01CatapultActionAdd]] [[BIS_fnc_carrier01CatapultActionRemove]]
[[Category:{{Name|arma3}}: Functions|{{uc:Carrier01Init}}]]
}}

Latest revision as of 20:58, 14 May 2022

Hover & click on the images for description

Description

Description:
This is a main function designed to assemble a dynamic aircraft carrier. A carrier consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space.
Execution:
call
Groups:
Aircraft Carrier

Syntax

Syntax:
carrier call BIS_fnc_carrier01Init
Parameters:
carrier: Object - an object from which the script will wait to get variable "BIS_carrierParts"
Return Value:
Script Handle

Examples

Example 1:
myCarrier call BIS_fnc_carrier01Init;

Additional Information

See also:
BIS_fnc_carrier01CatapultActionAdd BIS_fnc_carrier01CatapultActionRemove

Notes

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