resetCamShake: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|version1= 1. | |||
|game2= tkoh | |game2= tkoh | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma3 | |game3= arma3 | ||
|version3= 0.50 | |version3= 0.50 | ||
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|descr= Stops any ongoing camera shake effects. Does not prevent new effects from being created. To disallow new effects altogether, [[enableCamShake]] should be used. | |descr= Stops any ongoing camera shake effects. Does not prevent new effects from being created. To disallow new effects altogether, [[enableCamShake]] should be used. | ||
|s1= | |s1= [[resetCamShake]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>resetCamShake;</sqf> | ||
|seealso= [[enableCamShake]] | |seealso= [[enableCamShake]] [[addCamShake]] [[setCamShakeDefParams]] [[setCamShakeParams]] | ||
}} | }} |
Latest revision as of 13:55, 22 May 2022
Description
- Description:
- Stops any ongoing camera shake effects. Does not prevent new effects from being created. To disallow new effects altogether, enableCamShake should be used.
- Groups:
- Camera Control
Syntax
- Syntax:
- resetCamShake
- Return Value:
- Nothing
Examples
- Example 1:
- resetCamShake;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note