setLightIntensity: Difference between revisions
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{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140324233700 | |||
|text= In {{arma3}} ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <sqf> | |||
_light setLightIntensity 3000; | |||
// same as | |||
_light setLightBrightness 1; | |||
</sqf> | |||
}} |
Revision as of 09:52, 14 June 2022
Description
- Description:
- Sets intensity of light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightIntensity value
- Parameters:
- light: Object
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
- myLight setLightIntensity 4;
Additional Information
- See also:
- setLightAmbient setLightColor lightAttachObject lightDetachObject setLightBrightness setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 24, 2014 - 23:37 (UTC)
-
In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example: