diag setTerrainHeight: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
(2.10 update) |
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[[File:A3 diag setTerrainHeight.png|thumb|350px|See {{HashLink|#Example 1}} for the code]] | [[File:A3 diag setTerrainHeight.png|thumb|350px|See {{HashLink|#Example 1}} for the code]] | ||
{{Feature|warning|This causes an instant CTD when ''position'' is out of the map! ({{ic|< 0}} and/or {{ic|> [[worldSize]]}})}} | {{Feature|warning|This causes an instant CTD when ''position'' is out of the map! ({{ic|< 0}} and/or {{ic|> [[worldSize]]}})}} | ||
{{Feature|obsolete|This command is subject to be removed and replaced with: [[setTerrainHeight]]|arma3|2.10}} | |||
|gr1= Diagnostic | |gr1= Diagnostic |
Revision as of 12:53, 20 June 2022
Description
- Description:
- Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
- Groups:
- Diagnostic
Syntax
- Syntax:
- position diag_setTerrainHeight height
- Parameters:
- position: Array in format Position
- height: Number
- Return Value:
- Nothing
Examples
- Example 1:
- private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; private _desiredTerrainHeight = 150; [getPosWorld player, 50, 50, _desiredTerrainHeight] spawn _fnc_flattenTerrain;
Additional Information
- See also:
- diag_getTerrainHeight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note