loadIdentity: Difference between revisions

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{{RV|type=command


<h2 style="color:#000066">'''''person'' loadIdentity ''name'''''</h2>
|game1= ofp
|version1= 1.75


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''person:''' [[Object]]
|game4= arma2
|version4= 1.00


'''name:''' [[String]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Boolean]]
|game7= arma3
|version7= 0.50


'''Description:'''
|gr1= Unit Identity


Loads person's identity from [[objects.sav]] file in campaign directory (from entry name).
|descr= Loads person's identity from [[Objects.sav]] file in campaign directory (from entry name).


|mp= This command does not work in Multiplayer.


'''Example:'''
|s1= unit [[loadIdentity]]  name


[[player]] '''loadIdentity''' "playerIdentity"
|p1= unit: [[Object]]
 
|p2= name: [[String]]
 
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]
 
|x1= <sqf>_ok = player loadIdentity "playerIdentity";</sqf>
 
|seealso= [[saveIdentity]] [[lockIdentity]] [[setIdentity]]
}}

Latest revision as of 22:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Loads person's identity from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command does not work in Multiplayer.
Groups:
Unit Identity

Syntax

Syntax:
unit loadIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successfull, otherwise false

Examples

Example 1:
_ok = player loadIdentity "playerIdentity";

Additional Information

See also:
saveIdentity lockIdentity setIdentity

Notes

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