BIS fnc updatePlayerArray: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x1= <code>[[private]] _newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | |x1= <code>[[private]] _newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | ||
|seealso= [[player]] | |seealso= [[player]] [[allPlayers]], [[playableUnits]] | ||
}} | }} |
Revision as of 13:00, 1 July 2022
Description
- Description:
- Updates dead player objects to their current respawned objects.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [input] call BIS_fnc_updatePlayerArray
- Parameters:
- input: Array of Objects - Array of old player objects
- Return Value:
- Array - Array with new player objects
Examples
- Example 1:
private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;
Additional Information
- See also:
- player allPlayersplayableUnits
Notes
-
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