BIS fnc tridentHandleDamage: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3|1.00|gr1 = Sides| Register a unit as Trident unit. | |||
|game1= arma3 | |||
|version1= 1.00 | |||
|gr1= Sides | |||
|descr= Register a unit as Trident unit. | |||
When competing sides are still friendly and the unit is killed by the competing side, | |||
the killer won't be punsihed by negative score. Instead, Trident relationship will decrease. | |||
|s1= object call [[BIS_fnc_tridentHandleDamage]] | |||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|r1= [[Boolean]] - [[true]] if event handler managing the functionality was added, [[false]] when it existed already | |||
|x1= <sqf>BIS_tridentObject call BIS_fnc_tridentHandleDamage;</sqf> | |||
[[ | |seealso= [[BIS_fnc_tridentSetRelationship]] [[BIS_fnc_tridentGetRelationship]] [[BIS_fnc_tridentExecute]] | ||
[[ | }} |
Latest revision as of 13:23, 1 July 2022
Description
- Description:
- Register a unit as Trident unit. When competing sides are still friendly and the unit is killed by the competing side, the killer won't be punsihed by negative score. Instead, Trident relationship will decrease.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- object call BIS_fnc_tridentHandleDamage
- Parameters:
- object: Object
- Return Value:
- Boolean - true if event handler managing the functionality was added, false when it existed already
Examples
- Example 1:
Additional Information
Notes
-
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