BIS fnc tridentHandleDamage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[?[^\[]+\]?) *(\[\[)?(call|spawn)(\]\])? *(\[\[)?(BI(N|S)_fnc_[a-zA-Z0-9_]+)(\]\])?;?<\/code>" to "<sqf>$1 $3 $6;</sqf>") |
||
(One intermediate revision by the same user not shown) | |||
Line 16: | Line 16: | ||
|r1= [[Boolean]] - [[true]] if event handler managing the functionality was added, [[false]] when it existed already | |r1= [[Boolean]] - [[true]] if event handler managing the functionality was added, [[false]] when it existed already | ||
|x1= < | |x1= <sqf>BIS_tridentObject call BIS_fnc_tridentHandleDamage;</sqf> | ||
|seealso= [[BIS_fnc_tridentSetRelationship]] [[BIS_fnc_tridentGetRelationship]] | |seealso= [[BIS_fnc_tridentSetRelationship]] [[BIS_fnc_tridentGetRelationship]] [[BIS_fnc_tridentExecute]] | ||
}} | }} |
Latest revision as of 13:23, 1 July 2022
Description
- Description:
- Register a unit as Trident unit. When competing sides are still friendly and the unit is killed by the competing side, the killer won't be punsihed by negative score. Instead, Trident relationship will decrease.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- object call BIS_fnc_tridentHandleDamage
- Parameters:
- object: Object
- Return Value:
- Boolean - true if event handler managing the functionality was added, false when it existed already
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note