BIS fnc animalRandomization: Difference between revisions

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m (Text replacement - "<code>(\[?[^\[]+\]?) *(\[\[)?(call|spawn)(\]\])? *(\[\[)?(BI(N|S)_fnc_[a-zA-Z0-9_]+)(\]\])?;?<\/code>" to "<sqf>$1 $3 $6;</sqf>")
 
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|x1= <code>myDog [[call]] [[BIS_fnc_animalRandomization]];</code>
|x1= <sqf>myDog call BIS_fnc_animalRandomization;</sqf>


|seealso= [[BIS_fnc_unitHeadgear]], [[setObjectTextureGlobal]], [[setObjectMaterialGlobal]]
|seealso= [[BIS_fnc_unitHeadgear]] [[setObjectTextureGlobal]] [[setObjectMaterialGlobal]]
}}
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Latest revision as of 13:25, 1 July 2022

Hover & click on the images for description

Description

Description:
Randomise animals skin.
Works on:
  • "Alsatian_Random_F"
  • "ButterFly_random"
  • "Cock_random_F"
  • "Fin_random_F"
  • "Goat_random_F"
  • "Sheep_random_F"
  • "Snake_random_F"
Execution:
call
Groups:
Ambient

Syntax

Syntax:
animal call BIS_fnc_animalRandomization
Return Value:
Nothing

Examples

Example 1:
myDog call BIS_fnc_animalRandomization;

Additional Information

See also:
BIS_fnc_unitHeadgear setObjectTextureGlobal setObjectMaterialGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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