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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


____________________________________________________________________________________________
|game4= arma2
|version4= 1.00


| Execute a script using (the deprecated but still available) .sqs syntax. The argument is passed to the script in the "_this" variable, and magic variable "_time" within the script contains the time in seconds that the script has been running.<br>
|game5= arma2oa
Alternatively use [[execVM]] command in combination with .sqf syntax.<br>
|version5= 1.50
Learn more about scripts under [[Script|Scripts]]. <br><br>
To see what SQS scripts are currently in the scheduler, use [[diag_activeSQSScripts]] command.|DESCRIPTION=
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| argument '''exec''' script |SYNTAX=
|game6= tkoh
|version6= 1.00


|p1= argument: [[Any Value]] - the argument which should be passed to the script. To pass multiple arguments, use an array. |PARAMETER1=
|game7= arma3
|version7= 0.50


|p2= script: [[String]] - the name of the script. It should be given relatively to the mission folder, campaign scripts subfolder or global scripts folder and is searched there in the same order. <br>If you refer to a script packed together with an addon, the path should look like this: "\ADDON_PBO_NAME\script.sqs" where ADDON_PBO_NAME is the name of the addon's *.pbo file without extension. |PARAMETER2=
|gr1= Program Flow


| [[Nothing]] |RETURNVALUE=
|descr= Execute a script using (the deprecated but still available) [[SQS Syntax]]. [[SQF Syntax]] (and [[execVM]]) is the most recent scripting language.<br>
____________________________________________________________________________________________
The magic variable [[Magic_Variables#time|_time]] used within the script contains the elapsed time in seconds since the script started.
 
{{Feature|informative|To see the active SQS scripts currently in the scheduler, use [[diag_activeSQSScripts]] command.}}
|x1= <code>[player, _jeep] [[exec]] "getin.sqs"</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[execVM]], [[call]], [[spawn]], [[execFSM]] |SEEALSO=
|s1= argument [[exec]] script


}}
|p1= argument: [[Anything]] - the argument passed to the script through the [[Magic_Variables#this|_this]] variable. To pass multiple arguments, use an [[Array]].
 
|p2= script: [[String]] - the file path to the script. It should be given relatively to the mission folder, campaign scripts subfolder or global scripts folder and is searched there in the same order.<br>If you refer to a script packed together with an addon, the path should look like this: "\ADDON_PBO_NAME\script.sqs" where ADDON_PBO_NAME is the name of the addon's [[PBO]] file without extension.
 
|r1= [[Nothing]]


<h3 style="display:none">Bottom Section</h3>
|x1= <sqs>[player, _jeep] exec "getin.sqs";</sqs>


[[Category:Scripting Commands|EXEC]]
|seealso= [[execVM]] [[call]] [[spawn]] [[execFSM]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands OFP 1.96|EXEC]]
[[Category:Scripting Commands OFP 1.46|EXEC]]
[[Category:Scripting Commands ArmA|EXEC]]
[[Category:Command Group: Program Flow|EXEC]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Notes: Improper Formatting|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:55, 10 July 2022

Hover & click on the images for description

Description

Description:
Execute a script using (the deprecated but still available) SQS Syntax. SQF Syntax (and execVM) is the most recent scripting language.
The magic variable _time used within the script contains the elapsed time in seconds since the script started.
To see the active SQS scripts currently in the scheduler, use diag_activeSQSScripts command.
Groups:
Program Flow

Syntax

Syntax:
argument exec script
Parameters:
argument: Anything - the argument passed to the script through the _this variable. To pass multiple arguments, use an Array.
script: String - the file path to the script. It should be given relatively to the mission folder, campaign scripts subfolder or global scripts folder and is searched there in the same order.
If you refer to a script packed together with an addon, the path should look like this: "\ADDON_PBO_NAME\script.sqs" where ADDON_PBO_NAME is the name of the addon's PBO file without extension.
Return Value:
Nothing

Examples

Example 1:
[player, _jeep] exec "getin.sqs";

Additional Information

See also:
execVM call spawn execFSM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note