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|descr= Execute a script using (the deprecated but still available) [[SQS Syntax]]. [[SQF Syntax]] (and [[execVM]]) is the most recent scripting language.<br> | |descr= Execute a script using (the deprecated but still available) [[SQS Syntax]]. [[SQF Syntax]] (and [[execVM]]) is the most recent scripting language.<br> | ||
The magic variable [[Magic_Variables#time|_time]] used within the script contains the elapsed time in seconds since the script started. | The magic variable [[Magic_Variables#time|_time]] used within the script contains the elapsed time in seconds since the script started. | ||
{{Feature | | {{Feature|informative|To see the active SQS scripts currently in the scheduler, use [[diag_activeSQSScripts]] command.}} | ||
|s1= argument [[exec]] script | |s1= argument [[exec]] script | ||
Line 36: | Line 36: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqs>[player, _jeep] exec "getin.sqs";</sqs> | ||
|seealso= [[execVM]] [[call]] [[spawn]] [[execFSM]] | |seealso= [[execVM]] [[call]] [[spawn]] [[execFSM]] | ||
}} | }} |
Latest revision as of 23:55, 10 July 2022
Description
- Description:
- Execute a script using (the deprecated but still available) SQS Syntax. SQF Syntax (and execVM) is the most recent scripting language.
The magic variable _time used within the script contains the elapsed time in seconds since the script started. - Groups:
- Program Flow
Syntax
- Syntax:
- argument exec script
- Parameters:
- argument: Anything - the argument passed to the script through the _this variable. To pass multiple arguments, use an Array.
- script: String - the file path to the script. It should be given relatively to the mission folder, campaign scripts subfolder or global scripts folder and is searched there in the same order.
If you refer to a script packed together with an addon, the path should look like this: "\ADDON_PBO_NAME\script.sqs" where ADDON_PBO_NAME is the name of the addon's PBO file without extension. - Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow