BIS fnc effectFiredRifle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])= ([^ ]+) (\[\[call\]\]) ([^ ]+) " to "|s$1= $2 call $4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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[[Magic Variables#this|_this]] [[call]] [[BIS_fnc_effectFiredRifle]]; | [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_effectFiredRifle]]; |
Revision as of 21:35, 12 July 2022
Description
- Description:
- Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
- Execution:
- call
- Groups:
- Effects
Syntax
- Syntax:
- [unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
- Parameters:
- unit: Object - The unit, the effect should be added to
- nil: Nothing
- nil: Nothing
- nil: Nothing
- ammoType: String - The type of ammo the effect should be triggered for
- Return Value:
- Nothing
Examples
- Example 1:
unit addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];
Additional Information
- See also:
- addEventHandler Fired Event Handler
Notes
-
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