BIS fnc controlPoint setIsArrive: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 16: Line 16:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[controlPoint,false] [[call]] [[BIS_fnc_controlPoint_setIsArrive]];</code>
|x1= <code>[controlPoint,false] call [[BIS_fnc_controlPoint_setIsArrive]];</code>


|seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]]
|seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]]
}}
}}

Revision as of 21:36, 12 July 2022

Hover & click on the images for description

Description

Description:
Set's whether this control point is arrive or leave.
Execution:
call
Groups:
ControlPoint

Syntax

Syntax:
[controlPoint, isArrive] call BIS_fnc_controlPoint_setIsArrive
Parameters:
controlPoint: Object - The control point
isArrive: Object - (Optional, default true) true - arrive
false - leave
Return Value:
Nothing

Examples

Example 1:
[controlPoint,false] call BIS_fnc_controlPoint_setIsArrive;

Additional Information

See also:
BIS_fnc_controlPoint_isArrive BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note