BIS fnc isUnitVirtual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Boolean]] - [[true]] if virtual unit | |r1= [[Boolean]] - [[true]] if virtual unit | ||
|x1= <code>private _isVirtual = someObject | |x1= <code>private _isVirtual = someObject call [[BIS_fnc_isUnitVirtual]];</code> | ||
|seealso= [[BIS_fnc_initVirtualUnit]] | |seealso= [[BIS_fnc_initVirtualUnit]] | ||
}} | }} |
Revision as of 21:36, 12 July 2022
Description
- Description:
- Return if unit is virtual (used for example for Zeus players).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean - true if virtual unit
Examples
- Example 1:
private _isVirtual = someObject call BIS_fnc_isUnitVirtual;
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
-
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