BIS fnc effectFiredRifle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 26: | Line 26: | ||
|x1= <code>unit addEventHandler ["Fired", | |x1= <code>unit addEventHandler ["Fired", | ||
{ | { | ||
[[Magic Variables#this|_this]] call | [[Magic Variables#this|_this]] call BIS_fnc_effectFiredRifle; | ||
}];</code> | }];</code> | ||
|seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]] | |seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]] | ||
}} | }} |
Revision as of 21:37, 12 July 2022
Description
- Description:
- Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
- Execution:
- call
- Groups:
- Effects
Syntax
- Syntax:
- [unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
- Parameters:
- unit: Object - The unit, the effect should be added to
- nil: Nothing
- nil: Nothing
- nil: Nothing
- ammoType: String - The type of ammo the effect should be triggered for
- Return Value:
- Nothing
Examples
- Example 1:
unit addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];
Additional Information
- See also:
- addEventHandler Fired Event Handler
Notes
-
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