BIS fnc ffvUpdate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 16: | Line 16: | ||
|x1= <code>if ([[Multiplayer Scripting#Locality|local]] _vehicle) then | |x1= <code>if ([[Multiplayer Scripting#Locality|local]] _vehicle) then | ||
{ | { | ||
_vehicle | _vehicle animate ["Door_1", 1]; | ||
_vehicle [[call]] [[BIS_fnc_ffvUpdate]]; | _vehicle [[call]] [[BIS_fnc_ffvUpdate]]; | ||
};</code> | };</code> |
Revision as of 21:37, 12 July 2022
Description
- Description:
- Update Firing From Vehicle feature depending on condition defined in turret's config.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- vehicle call BIS_fnc_ffvUpdate
- Parameters:
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
if (local _vehicle) then { _vehicle animate ["Door_1", 1]; _vehicle call BIS_fnc_ffvUpdate; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note