BIS fnc addCuratorIcon: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 20: | Line 20: | ||
|r1= [[Number]] - Icon ID, used in [[BIS_fnc_removeCuratorIcon]] | |r1= [[Number]] - Icon ID, used in [[BIS_fnc_removeCuratorIcon]] | ||
|x1= <code>[ curatorModule, ["targetIcon.paa", [1,1,1,1], position player, 1, 1, 45, "Target", 1, 0.05, "TahomaB"], false ] | |x1= <code>[ curatorModule, ["targetIcon.paa", [1,1,1,1], position player, 1, 1, 45, "Target", 1, 0.05, "TahomaB"], false ] call [[BIS_fnc_addCuratorIcon]];</code> | ||
|seealso= [[Arma 3: Curator]] [[BIS_fnc_removeCuratorIcon]] | |seealso= [[Arma 3: Curator]] [[BIS_fnc_removeCuratorIcon]] | ||
}} | }} |
Revision as of 21:37, 12 July 2022
Description
Syntax
- Syntax:
- [object, iconParams, map, 3D] call BIS_fnc_addCuratorIcon
- Parameters:
- object: Object - Curator module
- iconParams: Array - Icon params (see drawIcon3D scripting command for its format)
- map: Boolean - (Optional, default true) true to show icon on map
- 3D: Boolean - (Optional, default true) true to show icon in 3D scene
- Return Value:
- Number - Icon ID, used in BIS_fnc_removeCuratorIcon
Examples
- Example 1:
[ curatorModule, ["targetIcon.paa", [1,1,1,1], position player, 1, 1, 45, "Target", 1, 0.05, "TahomaB"], false ] call BIS_fnc_addCuratorIcon;
Additional Information
- See also:
- Arma 3: Curator BIS_fnc_removeCuratorIcon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note