BIS fnc EXP camp playerChecklist: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Boolean]] - [[true]] if successful, [[false]] if not | |r1= [[Boolean]] - [[true]] if successful, [[false]] if not | ||
|x1= <code>[{count allPlayers == 4}] | |x1= <code>[{count allPlayers == 4}] call [[BIS_fnc_EXP_camp_playerChecklist]];</code> | ||
|seealso= | |seealso= | ||
}} | }} |
Revision as of 21:37, 12 July 2022
Description
- Description:
- Display a checklist of players that don't meet the given condition, thus preventing mission progress.
- Execution:
- call
- Multiplayer:
- Should only be excuted on the server.
- Groups:
- Campaign
Syntax
- Syntax:
- [conditionProceed, conditionPlayer, code] call BIS_fnc_EXP_camp_playerChecklist
- Parameters:
- conditionProceed: Code - (Optional, default {true}) General condition that must be met to proceed. Will not list player names.
- conditionPlayer: Code - (Optional, default {true}) Condition that must be met by each player. Use _player to reference the player unit.
- code: Code - (Optional, default {}) Code to be executed when all players meet the defined condition.
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
[{count allPlayers == 4}] call BIS_fnc_EXP_camp_playerChecklist;
Additional Information
- See also:
- See also needed
Notes
-
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