BIS fnc updatePlayerArray: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Array]] - Array with new player objects | |r1= [[Array]] - Array with new player objects | ||
|x1= <code> | |x1= <code>private _newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | ||
|seealso= [[player]] [[allPlayers]] [[playableUnits]] | |seealso= [[player]] [[allPlayers]] [[playableUnits]] | ||
}} | }} |
Revision as of 21:38, 12 July 2022
Description
- Description:
- Updates dead player objects to their current respawned objects.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [input] call BIS_fnc_updatePlayerArray
- Parameters:
- input: Array of Objects - Array of old player objects
- Return Value:
- Array - Array with new player objects
Examples
- Example 1:
private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;
Additional Information
- See also:
- player allPlayers playableUnits
Notes
-
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