BIS fnc radialRed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>player addEventHandler ["HandleDamage", { [[Magic Variables#this|_this]] call | |x1= <code>player addEventHandler ["HandleDamage", { [[Magic Variables#this|_this]] call BIS_fnc_radialRed; }];</code> | ||
|seealso= [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]] [[BIS_fnc_radialRedOut]] | |seealso= [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]] [[BIS_fnc_radialRedOut]] | ||
}} | }} |
Revision as of 21:38, 12 July 2022
Description
- Description:
- Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [victim, bodyPart, damage, shooter] call BIS_fnc_radialRed
- Parameters:
- victim: Object - unit who gets damage
- bodyPart: String - body part which gets damage
- damage: Number - received damage amount
- shooter: Object - (Optional, default objNull) requested only if bodyPart is not empty string
- Return Value:
- Nothing
Examples
- Example 1:
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];
Additional Information
- See also:
- HandleDamage EH BIS_fnc_radialRedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note