BIS fnc runLater: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>{{cc|Hints current game time in the next frame after 5 seconds have passed}} | |x1= <code>{{cc|Hints current game time in the next frame after 5 seconds have passed}} | ||
["uniqueId", { hint str time; }, 5] call | ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;</code> | ||
|x2= <code>{{cc|Hints current game time in the next frame after 120 frames have passed}} | |x2= <code>{{cc|Hints current game time in the next frame after 120 frames have passed}} | ||
["uniqueId", { hint str time; }, 120, "frames"] call | ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;</code> | ||
|x3= <code>{{cc|Hints current game time in the next frame after BIS_variable is assigned}} | |x3= <code>{{cc|Hints current game time in the next frame after BIS_variable is assigned}} | ||
["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call | ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;</code> | ||
|x4= <code>{{cc|Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned}} | |x4= <code>{{cc|Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned}} | ||
["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] | ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call [[BIS_fnc_runLater]];</code> | ||
|x5= <code>{{cc|Hints current game time in the next frame}} | |x5= <code>{{cc|Hints current game time in the next frame}} | ||
["uniqueId", { hint str time; }] call | ["uniqueId", { hint str time; }] call BIS_fnc_runLater;</code> | ||
|seealso= [[BIS_fnc_CPWaitUntil]] [[waitUntil]] [[BIS_fnc_loop]] | |seealso= [[BIS_fnc_CPWaitUntil]] [[waitUntil]] [[BIS_fnc_loop]] | ||
}} | }} |
Revision as of 21:40, 12 July 2022
Description
- Description:
- Stack code/function that should be run later, after some time/frames or/and custom condition. Internally calls BIS_fnc_loop.
- Execution:
- call
- Groups:
- Program Flow
Syntax
- Syntax:
- [id, code, timer, timerType, condition] call BIS_fnc_runLater
- Parameters:
- id: String - Unique Id
- code: Code or String - Code/function that is executed later
- timer: Number - The timer value (can be in seconds or frames)
- timerType: String - can be "seconds" or "frames"
- condition: Code - The custom condition, code is only executed if timer is validated and condition is met
- Return Value:
- Nothing
Examples
- Example 1:
// Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
- Example 2:
// Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
- Example 3:
// Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 4:
// Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 5:
// Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;
Additional Information
- See also:
- BIS_fnc_CPWaitUntil waitUntil BIS_fnc_loop
Notes
-
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