BIS fnc VREffectKilled: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
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|r1= [[Boolean]] - [[true]] when the function is done
|r1= [[Boolean]] - [[true]] when the function is done


|x1= <code>[ player ] call BIS_fnc_VREffectKilled;</code>
|x1= <sqf>[ player ] call BIS_fnc_VREffectKilled;</sqf>
|x2= <code>[ player, true, 5 ] spawn BIS_fnc_VREffectKilled;</code>
|x2= <sqf>[ player, true, 5 ] spawn BIS_fnc_VREffectKilled;</sqf>


|seealso= [[Arma 3: Virtual Reality Custom Courses|Arma 3 VR Custom Courses]] [[:Category:Function Group: VR|VR functions]]
|seealso= [[Arma 3: Virtual Reality Custom Courses|Arma 3 VR Custom Courses]] [[:Category:Function Group: VR|VR functions]]
}}
}}

Revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Delete body of a virtual soldier after he's killed.
Execution:
spawn
Groups:
VR

Syntax

Syntax:
[object, instant, delay] call BIS_fnc_VREffectKilled
Parameters:
object: Object - Object
instant: Boolean - (Optional, default false) true to delete the body right away, false to add killed EH which will delete it after death
delay: Number - (Optional, default 10) Time in seconds before the body disappears
Return Value:
Boolean - true when the function is done

Examples

Example 1:
[ player ] call BIS_fnc_VREffectKilled;
Example 2:
[ player, true, 5 ] spawn BIS_fnc_VREffectKilled;

Additional Information

See also:
Arma 3 VR Custom Courses VR functions

Notes

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