BIS fnc enemyTargets: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|s1= +" to "|s1= ")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
 
(5 intermediate revisions by the same user not shown)
Line 12: Line 12:
|p1= unit - [[Object]]: unit that is inspected
|p1= unit - [[Object]]: unit that is inspected


|r1=[[Array]] of enemies, empty if unit doesn't know about any enemy
|r1= [[Array]] of enemies, empty if unit doesn't know about any enemy


|x1= <code>_targets = _unit [[call]] [[BIS_fnc_enemyTargets]];</code>
|x1= <sqf>private _targets = _unit call BIS_fnc_enemyTargets;</sqf>


|seealso= [[BIS_fnc_enemyDetected]]
|seealso= [[BIS_fnc_enemyDetected]]
}}
}}

Latest revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Return list of nearby enemy targets for given unit.
Execution:
call
Groups:
Combat

Syntax

Syntax:
unit call BIS_fnc_enemyTargets
Parameters:
unit - Object: unit that is inspected
Return Value:
Array of enemies, empty if unit doesn't know about any enemy

Examples

Example 1:
private _targets = _unit call BIS_fnc_enemyTargets;

Additional Information

See also:
BIS_fnc_enemyDetected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note