BIS fnc carAlarm: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.76 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Play car alarm effect. | ||
| | |s1= [mode, car] call [[BIS_fnc_carAlarm]] | ||
|p1= mode: [[String]] - can be one of: | |p1= mode: [[String]] - can be one of: | ||
Line 17: | Line 16: | ||
|p2= car: [[Object]] - vehicle protected by alarm | |p2= car: [[Object]] - vehicle protected by alarm | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>["init", myCar] call BIS_fnc_carAlarm;</sqf> | ||
| [[Arma_3:_Event_Handlers|Arma 3 Event Handlers]] | |seealso= [[Arma_3:_Event_Handlers|Arma 3 Event Handlers]] | ||
}} | }} | ||
Latest revision as of 23:11, 12 July 2022
Description
- Description:
- Play car alarm effect.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [mode, car] call BIS_fnc_carAlarm
- Parameters:
- mode: String - can be one of:
- "init": add "Hit" and "GetIn" event handler on the car
- "play": play the alarm effect
- car: Object - vehicle protected by alarm
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3 Event Handlers
Notes
-
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