BIS fnc carAlarm: Difference between revisions

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m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
m (Text replacement - " |s1=[" to " |s1= [")
 
Line 8: Line 8:
|descr= Play car alarm effect.
|descr= Play car alarm effect.


|s1=[mode, car] call [[BIS_fnc_carAlarm]]
|s1= [mode, car] call [[BIS_fnc_carAlarm]]


|p1= mode: [[String]] - can be one of:
|p1= mode: [[String]] - can be one of:

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Play car alarm effect.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[mode, car] call BIS_fnc_carAlarm
Parameters:
mode: String - can be one of:
  • "init": add "Hit" and "GetIn" event handler on the car
  • "play": play the alarm effect
car: Object - vehicle protected by alarm
Return Value:
Nothing

Examples

Example 1:
["init", myCar] call BIS_fnc_carAlarm;

Additional Information

See also:
Arma 3 Event Handlers

Notes

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