BIS fnc dataTerminalAnimate: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.42
|1.42


|gr1= Scripts
|gr1= Scripts


| Animate a Data Terminal ("Land_DataTerminal_01_F").
|descr= Animate a Data Terminal ("Land_DataTerminal_01_F").


| [dataTerminal, step] call [[BIS_fnc_dataTerminalAnimate]]
|s1= [dataTerminal, step] call [[BIS_fnc_dataTerminalAnimate]]


|p1= dataTerminal: [[Object]]
|p1= dataTerminal: [[Object]]
Line 19: Line 18:
* 3: antenna opened and transmitting.
* 3: antenna opened and transmitting.


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_dataTerminalAnimate]];</code>
|x1= <sqf>[myTerminal, 3] call BIS_fnc_dataTerminalAnimate;</sqf>


|seealso= [[MP End Game|End Game (MP mode)]], [[BIS_fnc_dataTerminalColor]]
|seealso= [[MP End Game|End Game (MP mode)]] [[BIS_fnc_dataTerminalColor]]
}}
}}

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Animate a Data Terminal ("Land_DataTerminal_01_F").
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[dataTerminal, step] call BIS_fnc_dataTerminalAnimate
Parameters:
dataTerminal: Object
step: Number - in range 0..3, steps being:
  • 0: closed terminal
  • 1: case opened
  • 2: antenna up (but closed)
  • 3: antenna opened and transmitting.
Return Value:
Nothing

Examples

Example 1:
[myTerminal, 3] call BIS_fnc_dataTerminalAnimate;

Additional Information

See also:
End Game (MP mode) BIS_fnc_dataTerminalColor

Notes

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Only post proven facts here! Add Note