BIS fnc dataTerminalAnimate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - " |s1=[" to " |s1= [")
 
(One intermediate revision by the same user not shown)
Line 8: Line 8:
|descr= Animate a Data Terminal ("Land_DataTerminal_01_F").
|descr= Animate a Data Terminal ("Land_DataTerminal_01_F").


|s1=[dataTerminal, step] call [[BIS_fnc_dataTerminalAnimate]]
|s1= [dataTerminal, step] call [[BIS_fnc_dataTerminalAnimate]]


|p1= dataTerminal: [[Object]]
|p1= dataTerminal: [[Object]]
Line 20: Line 20:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_dataTerminalAnimate]];</code>
|x1= <sqf>[myTerminal, 3] call BIS_fnc_dataTerminalAnimate;</sqf>


|seealso= [[MP End Game|End Game (MP mode)]] [[BIS_fnc_dataTerminalColor]]
|seealso= [[MP End Game|End Game (MP mode)]] [[BIS_fnc_dataTerminalColor]]
}}
}}

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Animate a Data Terminal ("Land_DataTerminal_01_F").
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[dataTerminal, step] call BIS_fnc_dataTerminalAnimate
Parameters:
dataTerminal: Object
step: Number - in range 0..3, steps being:
  • 0: closed terminal
  • 1: case opened
  • 2: antenna up (but closed)
  • 3: antenna opened and transmitting.
Return Value:
Nothing

Examples

Example 1:
[myTerminal, 3] call BIS_fnc_dataTerminalAnimate;

Additional Information

See also:
End Game (MP mode) BIS_fnc_dataTerminalColor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note