BIS fnc rotateVector2D: Difference between revisions
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|descr= This function returns a 2D vector rotated a specified number of degrees around the origin. | |descr= This function returns a 2D vector rotated a specified number of degrees around the origin. | ||
|s1=[vector2D, angle] call [[BIS_fnc_rotateVector2D]] | |s1= [vector2D, angle] call [[BIS_fnc_rotateVector2D]] | ||
|p1= vector2D: [[Array]] - 2D vector | |p1= vector2D: [[Array]] - 2D vector |
Revision as of 23:11, 12 July 2022
Description
- Description:
- This function returns a 2D vector rotated a specified number of degrees around the origin.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector2D, angle] call BIS_fnc_rotateVector2D
- Parameters:
- vector2D: Array - 2D vector
- angle: Number - Angle in degree
- Return Value:
- Array - New vector
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
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- Posted on January 21, 2015 - 14:15 (UTC)
- AgentRev
-
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo, which return a clockwise angle, while the rotation is done counterclockwise as per trigonometric conventions.
To counter this, simply negate their output:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;