BIS fnc textureVehicleIcon: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon. | ||
| | |s1= [wantedIcon] call [[BIS_fnc_textureVehicleIcon]] | ||
|p1= wantedIcon: [[String]] | |p1= wantedIcon: [[String]] | ||
| [[String]] - icon texture path, or ''wantedIcon'' if not found | |r1= [[String]] - icon texture path, or ''wantedIcon'' if not found | ||
|x1= < | |x1= <sqf>private _mediTexture = ["iconManMedic"] call BIS_fnc_textureVehicleIcon;</sqf> | ||
| [[BIS_fnc_textureMarker]] | |seealso= [[BIS_fnc_textureMarker]] | ||
}} | }} | ||
Latest revision as of 23:12, 12 July 2022
Description
- Description:
- Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [wantedIcon] call BIS_fnc_textureVehicleIcon
- Parameters:
- wantedIcon: String
- Return Value:
- String - icon texture path, or wantedIcon if not found
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_textureMarker
Notes
-
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