BIS fnc HEXtoRGB: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Math | ||
| Convert hexcode color into RGBA array format. | |descr= Convert hexcode color into RGBA array format. | ||
| [hexString] call [[BIS_fnc_HEXtoRGB]] | |s1= [hexString] call [[BIS_fnc_HEXtoRGB]] | ||
|p1= hexString: [[String]] - string representing '''4 octets''' of HEX color | |p1= hexString: [[String]] - string representing '''4 octets''' of HEX color | ||
| [[Array]] of [[Number | |r1= [[Array]] of [[Number]]s - array of '''4''' numbers in range 0..1 | ||
|x1= < | |x1= <sqf>["025D00FF"] call BIS_fnc_HEXtoRGB; // [1,0.843138,0,1]</sqf> | ||
|x2= Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:< | |x2= Usually HEX code is represented as 3 octet without alpha, so you can add it yourself: | ||
<sqf>[_hexString + "FF"] call BIS_fnc_HEXtoRGB; // Add 4th octet to get alpha</sqf> | |||
| [[Color]] | |seealso= [[Color|Color (RGBA)]] [[BIS_fnc_colorConfigToRGBA]] [[BIS_fnc_colorRGBAtoHTML]] [[BIS_fnc_colorRGBtoHTML]] [[BIS_fnc_colorRGBAtoTexture]] | ||
}} | }} | ||
Latest revision as of 23:38, 12 July 2022
Description
Syntax
- Syntax:
- [hexString] call BIS_fnc_HEXtoRGB
- Parameters:
- hexString: String - string representing 4 octets of HEX color
- Return Value:
- Array of Numbers - array of 4 numbers in range 0..1
Examples
- Example 1:
- Example 2:
- Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:
Additional Information
- See also:
- Color (RGBA) BIS_fnc_colorConfigToRGBA BIS_fnc_colorRGBAtoHTML BIS_fnc_colorRGBtoHTML BIS_fnc_colorRGBAtoTexture
Notes
-
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