BIS fnc effectFiredRifle: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[[^|]+\| *([a-zA-Z= _]+) *\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>unit addEventHandler ["Fired",  
|x1= <code>unit addEventHandler ["Fired",  
{
{
   [[Magic Variables#this|_this]] call BIS_fnc_effectFiredRifle;
   _this call BIS_fnc_effectFiredRifle;
}];</code>
}];</code>


|seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]]
|seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]]
}}
}}

Revision as of 11:16, 13 July 2022

Hover & click on the images for description

Description

Description:
Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
Execution:
call
Groups:
Effects

Syntax

Syntax:
[unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
Parameters:
unit: Object - The unit, the effect should be added to
nil: Nothing
nil: Nothing
nil: Nothing
ammoType: String - The type of ammo the effect should be triggered for
Return Value:
Nothing

Examples

Example 1:
unit addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];

Additional Information

See also:
addEventHandler Fired Event Handler

Notes

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