BIS fnc liveFeed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\{\{=\}\}([^<]*)<\/code>" to "<code>$1=$2</code>") |
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|descr= Display a live feed. | |descr= Display a live feed. | ||
<code>// Live feed display: | <code>// Live feed display: | ||
private _UAVFeedDisplay | private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";</code> | ||
|s1= [source, target, receiver, effect] call [[BIS_fnc_liveFeed]] | |s1= [source, target, receiver, effect] call [[BIS_fnc_liveFeed]] |
Revision as of 11:17, 13 July 2022
Description
- Description:
- Display a live feed.
// Live feed display: private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";
- Execution:
- call
- Groups:
- Live Feed
Syntax
- Syntax:
- [source, target, receiver, effect] call BIS_fnc_liveFeed
- Parameters:
- source: Object or Position - live feed source
- target: Object or Position - live feed target
- receiver: Object - player that will see the feed - if not local, function will do nothing
- effect: Number - (Optional, default 0) live feed effect. Can be one of:
- -1: reset
- 0: normal
- 1: night vision
- 2: thermal imaging
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
Additional Information
- See also:
- BIS fnc liveFeedEffects BIS fnc liveFeedSetSource BIS fnc liveFeedSetTarget BIS fnc liveFeedTerminate
Notes
-
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