BIS fnc findOverwatch: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Positions | ||
| | |descr= Selects a position that provides overwatch onto another position. | ||
| | |s1= [target, maxDistance, minDistance, minHeightAbove, searchCentre] call [[BIS_fnc_findOverwatch]] | ||
|p1= target: [[Position#Introduction|Position3D]] - '''not''' an object | |||
|p1= target: [[Position3D]] - '''not''' an object | |||
|p2= maxDistance: [[Number]] - (Optional, default 500) maximum distance from target in meters | |p2= maxDistance: [[Number]] - (Optional, default 500) maximum distance from target in meters | ||
Line 19: | Line 18: | ||
|p4= minHeightAbove: [[Number]] - (Optional, default 50) minimum height in relation to target in meters | |p4= minHeightAbove: [[Number]] - (Optional, default 50) minimum height in relation to target in meters | ||
|p5= searchCentre: [[Position3D]] - (Optional, default ''target'') position to start looking from, if different from target pos | |p5= searchCentre: [[Position#Introduction|Position3D]] - (Optional, default ''target'') position to start looking from, if different from target pos | ||
| [[Position]] - ''target'' position if no result were found | |r1= [[Position]] - ''target'' position if no result were found | ||
|x1= < | |x1= <sqf>[getPosATL enemyTank, 300, 75, 20, getPosATL player] call BIS_fnc_findOverwatch;</sqf> | ||
| [[BIS_fnc_findSafePos]] | |seealso= [[BIS_fnc_findSafePos]] | ||
}} | }} | ||
{{Note | |||
|user= Tankbuster | |||
|timestamp= 20181019214000 | |||
|text= Note that this function returns a 2D position, that is, an array containing an x and a y value, but no z (no altitude). | |||
}} | |||
{{Note | |||
|user= Tankbuster | |||
|timestamp= 20200415135300 | |||
|text= Further note that when this function fails to find an overwatch position and returns the ''target'', the x and y components will be exactly the same, but the z might not be. | |||
}} | |||
Further note that when this function fails to find an overwatch position and returns the ''target'', the x and y components will be exactly the same, but the z might not be. | |||
Latest revision as of 13:32, 13 July 2022
Description
- Description:
- Selects a position that provides overwatch onto another position.
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- [target, maxDistance, minDistance, minHeightAbove, searchCentre] call BIS_fnc_findOverwatch
- Parameters:
- target: Position3D - not an object
- maxDistance: Number - (Optional, default 500) maximum distance from target in meters
- minDistance: Number - (Optional, default 100) minimum distance from target in meters
- minHeightAbove: Number - (Optional, default 50) minimum height in relation to target in meters
- searchCentre: Position3D - (Optional, default target) position to start looking from, if different from target pos
- Return Value:
- Position - target position if no result were found
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_findSafePos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 19, 2018 - 21:40 (UTC)
- Note that this function returns a 2D position, that is, an array containing an x and a y value, but no z (no altitude).
- Posted on Apr 15, 2020 - 13:53 (UTC)
- Further note that when this function fails to find an overwatch position and returns the target, the x and y components will be exactly the same, but the z might not be.