BIS fnc dirTo: Difference between revisions
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{{ | {{RV|type=function | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|= | |gr1= Geometry | ||
| [ | |descr= Function which returns vector direction from pos1 to pos2. | ||
{{Feature|arma3|Use <sqf inline>obj1 getDir obj2</sqf> instead of [[BIS_fnc_dirTo]].}} | |||
| | |s1= [param1, param2] call [[BIS_fnc_dirTo]] | ||
| | |p1= param1 - vector starting point, [[Position]] '''or''' [[Object]] | ||
| [[ | |p2= param2 - vector ending point, [[Position]] '''or''' [[Object]] | ||
|r1= [[Number]] | |||
|x1= sets unit1 in the direction of unit2 | |x1= sets unit1 in the direction of unit2 | ||
< | <sqf>unit1 setDir ([unit1, unit2] call BIS_fnc_dirTo);</sqf> | ||
| [[ | |seealso= [[getDir]] [[setDir]] | ||
}} | |||
| | {{Note | ||
|user= AgentRev | |||
|timestamp= 20150121142000 | |||
|text= Be careful when using this function in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[BIS_fnc_dirTo]] returns a clockwise angle.<br> | |||
To counter this, simply negate the output of [[BIS_fnc_dirTo]]: | |||
<sqf>[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;</sqf> | |||
}} | }} | ||
Latest revision as of 15:37, 13 July 2022
Description
- Description:
- Function which returns vector direction from pos1 to pos2.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [param1, param2] call BIS_fnc_dirTo
- Parameters:
- param1 - vector starting point, Position or Object
- param2 - vector ending point, Position or Object
- Return Value:
- Number
Examples
- Example 1:
- sets unit1 in the direction of unit2
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 21, 2015 - 14:20 (UTC)
-
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo: