BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
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|r1= [[Boolean]] - Returns true if all animations started. | |r1= [[Boolean]] - Returns true if all animations started. | ||
|x1= <code>private _setAnims = [group | |x1= <code>private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] [[call]] [[BIS_fnc_sceneSetAnimationsForGroup]];</code> | ||
|seealso= | |seealso= | ||
}} | }} |
Revision as of 16:56, 13 July 2022
Description
- Description:
- Plays a range of animations for a specific set of units, intended for use during cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetAnimationsForGroup
- Parameters:
- Array - Units that should play animations.
- Array - Array of animation names (in format String) to play.
- Return Value:
- Boolean - Returns true if all animations started.
Examples
- Example 1:
private _setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
- See also needed
Notes
-
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