BIS fnc hasItem: Difference between revisions

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m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.94


|1.94
|gr1= Inventory
 
|descr= Returns [[true]] if object contains given item in inventory / cargo storage.
{{Feature | important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution.}}
 
|s1= [object, item, searchCrew] call [[BIS_fnc_hasItem]]


|gr1= Inventory
|p1= object: [[Object]] or [[Group]] - unit, vehicle, container or group of units (since v1.95)


| Returns [[true]] if object contains given item in inventory / cargo storage.{{Feature | important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}}
|p2= item: [[String]] - item to find


| [object, item, searchCrew] call '''BIS_fnc_hasItem''';
|p3= searchCrew: [[Boolean]] - (Optional, default [[false]]) [[true]] to search vehicle crew as well if object is a vehicle


|p1=[object, item, searchCrew]: [[Array]]
|r1= [[Boolean]] - [[true]] if has item
|p2= object: [[Object]] or [[Group]] - unit, vehicle, container or group of units (since v1.95)
|p3= item: [[String]] - item to find
|p4= searchCrew (Optional): [[Boolean]] - [[true]] to search vehicle crew as well if object is a vehicle. Default - [[false]]


|r1=[[Boolean]] - [[true]] if has item
|x1= <sqf>[player, "ItemMap"] call BIS_fnc_hasItem;</sqf>


|x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code>
|x2= <sqf>[tank, "FirstAidKit", true] call BIS_fnc_hasItem;</sqf>


|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code>
|seealso=
}}
}}

Latest revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Returns true if object contains given item in inventory / cargo storage.
This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object, item, searchCrew] call BIS_fnc_hasItem
Parameters:
object: Object or Group - unit, vehicle, container or group of units (since v1.95)
item: String - item to find
searchCrew: Boolean - (Optional, default false) true to search vehicle crew as well if object is a vehicle
Return Value:
Boolean - true if has item

Examples

Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;

Additional Information

See also:
See also needed

Notes

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