BIS fnc indicateBleeding: Difference between revisions

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m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Feedback


|gr1 = Feedback
|descr= Shows a PP effect which indicates bleeding.<br> {{Feature|important|Do not use,WIP!}}


| Shows a PP effect which indicates bleeding.<br> {{Feature|important|Do not use,WIP!}}
|s1=  call [[BIS_fnc_indicateBleeding]]


| call '''BIS_fnc_indicateBleeding''';
|r1= [[Nothing]] ('''BIS_applyPP7''' returns [[true]])


| [[Nothing]] ('''BIS_applyPP7''' returns [[true]])
|x1= <sqf>call BIS_fnc_indicateBleeding;</sqf>


|x1= <code>[[call]] '''BIS_fnc_indicateBleeding''';</code>
|seealso= [[BIS_fnc_bloodEffect]]
 
|seealso= [[BIS fnc bloodEffect]]
}}
}}

Latest revision as of 18:02, 13 July 2022

Hover & click on the images for description

Description

Description:
Shows a PP effect which indicates bleeding.
Do not use,WIP!
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_indicateBleeding
Return Value:
Nothing (BIS_applyPP7 returns true)

Examples

Example 1:
call BIS_fnc_indicateBleeding;

Additional Information

See also:
BIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note