BIS fnc bitwiseAND: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_bitwiseAND}}
{{RV|type=function
{{Function|=
____________________________________________________________________________________________


| arma3dev |=
|game1= arma3
|1.65|=
|version1= 1.66


|arg= |= MPARGUMENTS
|gr1= Bitwise


|eff= |= MPEFFECTS
|descr= Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
____________________________________________________________________________________________
 
| Performs bitwise AND operation on decimal or hexadecimal unsigned 24 bit integer <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
'''Limitations''':<br>
'''Limitations''':<br>
Due to various limitations of the Real Virtuality engine this function is  
Due to various limitations of the Real Virtuality engine this function is  
intended to work with unsigned 24 bit integers only. This means that the  
intended to work with unsigned 24 bit integers only. This means that the  
supported range is 2^0...2^24 (1...16777216)|=
supported range is 2^0...2^24 (1...16777216)
____________________________________________________________________________________________


| [num1, num2] call '''BIS fnc bitwiseAND''' |=
|s1= [num1, num2] call [[BIS_fnc_bitwiseAND]]


|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |=
|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer
|p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |=
|p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer


| [[Number]] - decimal number |= Return value
|r1= [[Number]] - decimal number


|x1=<code>[2 + 4 + 8 + 32, 1] [[call]] [[BIS_fnc_bitwiseAND]]; // 0
|x1=<sqf>[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0
[2 + 4 + 8 + 32, 2] [[call]] [[BIS_fnc_bitwiseAND]]; // 2
[2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2
[1 + 2 + 16 + 32, 4 + 8] [[call]] [[BIS_fnc_bitwiseAND]]; // 0
[1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0
[1 + 2 + 16 + 32, 4 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 32
[1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32
[1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 48</code>|= EXAMPLE1
[1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48</sqf>
__________


| [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]] |= SEEALSO
|seealso=    [[BIS_fnc_bitwiseOR]] [[BIS_fnc_bitwiseXOR]] [[BIS_fnc_bitwiseNOT]]
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Bottom Section</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
[[Category:{{Name|arma3}}: Functions|{{uc:bitwiseAND}}]]

Latest revision as of 18:02, 13 July 2022

Hover & click on the images for description

Description

Description:
Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseAND
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48

Additional Information

See also:
BIS_fnc_bitwiseOR BIS_fnc_bitwiseXOR BIS_fnc_bitwiseNOT

Notes

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Only post proven facts here! Add Note