Preload Manager – Arma 2

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[[Category:Stubs]]
{{TOC|side}}
[[Category:ArmA_2:_Editor_Modules]]
'''Preload Manager''' module defines ''surely something''. But this is placeholder.
 


'''Preload Manager''' module defines ''surely something''. But this is placeholder.
== Initialization ==


== Initialization==
=== Paths ===
=== Paths ===
Editor:
Editor:
  Modules (F7) > Preload Manager
  Modules (F7) > Preload Manager
Data:
Data:
  ca\modules\
  ca\modules\Functions
(only in the config.bin)


=== Editor setup ===
=== Editor setup ===
=== What it is doing ===
the logic init code :
<sqf>
onPreloadStarted {
BIS_PRELOAD_ARRAY = [];
textLogFormat["PRELOAD_ Preload Manager - onPreloadStarted, _maxTime %1 timenow %2", _maxTime, time];
startLoadingScreen [localize "str_load_game", "RscDisplayLoadMission"];
};
onPreloadFinished {
textLogFormat ["PRELOAD_  Preload Manager - onPreloadFinished T %1", time];
startLoadingScreen["", "RscDisplayLoadMission"];
endLoadingScreen;
};
</sqf>
{{GameCategory|arma2|Editor Modules}}

Latest revision as of 11:59, 15 July 2022

Preload Manager module defines surely something. But this is placeholder.


Initialization

Paths

Editor:

Modules (F7) > Preload Manager

Data:

ca\modules\Functions

(only in the config.bin)

Editor setup

What it is doing

the logic init code :

onPreloadStarted { BIS_PRELOAD_ARRAY = []; textLogFormat["PRELOAD_ Preload Manager - onPreloadStarted, _maxTime %1 timenow %2", _maxTime, time]; startLoadingScreen [localize "str_load_game", "RscDisplayLoadMission"]; }; onPreloadFinished { textLogFormat ["PRELOAD_ Preload Manager - onPreloadFinished T %1", time]; startLoadingScreen["", "RscDisplayLoadMission"]; endLoadingScreen; };