TeRp – User talk

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 7: Line 7:


I have a question about turrets and in your How to animate article I could see that you already implemented own turrets. So I would like to see the config part for the turret because I dont really understand why to define body, gun, minElev, gunaxis etc. when the animation is defined in the CfgModels part. So a working example of a turret class would help a lot. Thx in advance. --[[User:T D|T_D]] 15:35, 8 April 2007 (CEST)
I have a question about turrets and in your How to animate article I could see that you already implemented own turrets. So I would like to see the config part for the turret because I dont really understand why to define body, gun, minElev, gunaxis etc. when the animation is defined in the CfgModels part. So a working example of a turret class would help a lot. Thx in advance. --[[User:T D|T_D]] 15:35, 8 April 2007 (CEST)
:The mapfact Apache should already have a working turret, you could even take on the model in the pbo. if you still want to see my config, PM me on the forums and I'll drop you the whole config. --[[User:TeRp|TeRp]] 17:44, 8 April 2007 (CEST)

Revision as of 16:44, 8 April 2007

@Wishlist: setObjTex already is working in MP. You probably mean a setObjTex that automatically transfers the changes over the net? --raedor 15:37, 3 December 2006 (CET)

err, yes. That's what I meant with mp compability. I changed it to be more precise. Thx. --TeRp 16:50, 3 December 2006 (CET)

Terap this is already possible, see the header class in Description.ext: Include Type-Parameter in the mission.sqm Intel Section which includes a 4-character string describing the mission type (e.g. Coop, CTI, CTF, A&D,..) which can be set in the Mission Editor's Intel section and is displayed in the MP Mission Browser below the missions name. hoz 20:42, 6 December 2006 (CET)

I have a question about turrets and in your How to animate article I could see that you already implemented own turrets. So I would like to see the config part for the turret because I dont really understand why to define body, gun, minElev, gunaxis etc. when the animation is defined in the CfgModels part. So a working example of a turret class would help a lot. Thx in advance. --T_D 15:35, 8 April 2007 (CEST)

The mapfact Apache should already have a working turret, you could even take on the model in the pbo. if you still want to see my config, PM me on the forums and I'll drop you the whole config. --TeRp 17:44, 8 April 2007 (CEST)