BIS fnc shakeMapEH: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.78 | |||
| | |gr1= Map and Markers | ||
| | |gr2= Event Handlers | ||
| | |descr= <pre>/* | ||
Author: Riccardo Argiolas | Author: Riccardo Argiolas | ||
Description: | Description: | ||
Event handler function for the shakeMap.sqf function | |||
Parameters: | Parameters: | ||
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|x1= | |x1= | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 11:12, 27 July 2022
Description
- Description:
/* Author: Riccardo Argiolas Description: Event handler function for the shakeMap.sqf function Parameters: Select 0 - NUMBER: duration of shake effect. Select 1 - NUMBER: magnitude of the shaking force. Select 2 - ARRAY: position of the camera center around which the shake effect occurs. Select 3 - NUMBER: starting shake time (i.e. time elapsed since mission started till the start of the shake animation). Returns: None Examples: private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time]; BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode]; */
- Execution:
- call
- Groups:
- Map and MarkersEvent Handlers
Syntax
- Syntax:
- [] call BIS_fnc_shakeMapEH
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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