BIS fnc spawnEnemy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s1= [aPlayer, target, side, classes, maxEnemies, delay, code] spawn [[BIS_fnc_spawnEnemy]] | |s1= [aPlayer, target, side, classes, maxEnemies, delay, code] spawn [[BIS_fnc_spawnEnemy]] | ||
|pr= This function displays an error every time (at least in {{arma3}}) as it uses an undefined variable (typo '''line 30''', {{ | |pr= This function displays an error every time (at least in {{arma3}}) as it uses an undefined variable (typo '''line 30''', {{hl|_players}} ) | ||
|p1= aPlayer: [[Object]] - player | |p1= aPlayer: [[Object]] - player |
Revision as of 13:31, 27 July 2022
Description
- Description:
- Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
- Execution:
- spawn
- Problems:
- This function displays an error every time (at least in Arma 3) as it uses an undefined variable (typo line 30, _players )
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
- Parameters:
- aPlayer: Object - player
- target: Object - refence object (enemies will be spawned on same direction in respect to the player)
- side: Side - side of the spawned enemies
- classes: Array of Strings - list of enemy classes (units will form a group together)
- maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
- delay: Number - (Optional, default 30) time between spawn waves
- code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_spawnGroup BIS_fnc_stalk
Notes
-
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