BIS_fnc_spawnEnemy

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Description

Description:
Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
Execution:
spawn
Groups:
Object Manipulation

Syntax

Syntax:
[aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
Parameters:
aPlayer: Object - a unit that is a player
target: Object - reference object (enemies will be spawned on same direction in respect to the player)
side: Side - side of the spawned enemies
classes: Array of Strings - list of enemy classes (units will form a group together)
Classes must be of the defined side, otherwise they will attack each other.
maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
delay: Number - (Optional, default 30) time between spawn waves
code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
Return Value:
Nothing

Examples

Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;

Additional Information

See also:
BIS_fnc_spawnGroup BIS_fnc_stalk

Notes

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