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{{ | {{RV|type=command | ||
| | |sortKey= # | ||
|1.00 | |game1= arma1 | ||
|version1= 1.00 | |||
| | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| a [[a : b|:]] b | |game4= tkoh | ||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Program Flow | |||
|descr= See [[switch]] | |||
|s1= a [[a : b|:]] b | |||
|p1= a: [[Switch Type]] | |p1= a: [[Switch Type]] | ||
Line 15: | Line 28: | ||
|p2= b: [[Code]] | |p2= b: [[Code]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqs>? (_var == _test) : hint "_var is equal to _test!";</sqs> | ||
|x2= < | |x2= <sqf> | ||
switch (_condition) do | |||
{ | |||
case 1: { hint "1" }; | |||
};</ | case 2: { hint "2" }; | ||
default { hint "default" }; // note: NO colon for the default case | |||
}; | |||
</sqf> | |||
| [[Control Structures]] | |seealso= [[Control Structures]] [[switch]] | ||
}} | }} | ||
Latest revision as of 14:38, 29 July 2022
Description
- Description:
- See switch
- Groups:
- Program Flow
Syntax
- Syntax:
- a : b
- Parameters:
- a: Switch Type
- b: Code
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Control Structures switch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow